VII and VIII are not needed, so the deck consists of 24 cards. If any player gains 66 points, they win the party, but if they do not manage to, then the last beater wins. If the draw pile is gone, colour obligation comes into effect.
The trump can be changed out for any lower-knave that matches its colour. The score can only be received if the caller can manage to get a beat. You then need to show the other part of the pair. You need to call it accordingly forty or twenty. This is worth 40 points if it matches the colour of the trump otherwise, it is worth 20. An upper-knave and king pair can be called by the player who has the right to challenge by playing one half of the pair. After a beat, the players can draw from the draw pile, but the player who won the beat always draws first. The player who wins the beat has the right to challenge. For the first beating, the dealer’s opponent calls a card. The remaining cards are the draw pile.ĭuring the game, there is no need to match colours, but a called card can only be won by a card with the same colour but with a higher rank. This is the trump, and then they should deal 2 more cards for both players. After shuffling, the dealer deals 3 cards to their opponent and themselves, then puts one card on the table. The 12 cards we set aside will help with the scoring. For this version, we do not need the VII, VIII and IX cards, so only 20 cards remain from the deck.